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Resources
Board Games Reimagined for Blind Players | Full Interview
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Books / What Board Games Mean To Me
Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming
Books / Tabletop Game Accessibility: Meeple Centred Design
This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.
Books ? LEGO®-Based Therapy: How to build social competence through LEGO®-based Clubs for children with autism and related conditions
his complete guide to LEGO® Therapy contains everything you need to know in order to set up and run a LEGO® Club for children with autism spectrum disorders or related social communication difficulties and anxiety conditions. By providing a joint interest and goal, LEGO® building can become a medium for social development such as sharing, turn-taking, making eye-contact, and following social rules. This book outlines the theory and research base of the approach and gives advice on all practical considerations including space, the physical layout of the room and choosing and maintaining materials, as well as strategies for managing behaviour, further skill development, and how to assess progress. Written by the pioneer of the approach alongside those who helped form it through their research and evaluation, this evidence-based manual is essential reading for professionals working with autism who are interested in running a LEGO® Club or learning more about the therapy.al resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.
The Psychology of Chess (The Psychology of Everything)
Do you need to be a genius to be good at chess? What does it take to become a Grandmaster? Can computer programmes beat human intuition in gameplay?
The Psychology of Chess is an insightful overview of the roles of intelligence, expertise, and human intuition in playing this complex and ancient game. The book explores the idea of ‘practice makes perfect’, alongside accounts of why men perform better than women in international rankings, and why chess has become synonymous with extreme intelligence as well as madness.
Books / The Game Changers: How Playing Games Changed the World and Can Change You Too
In this fascinating look at games through the ages, Tim Clare explores how, through play, we become fully ourselves.
From Roman anti-cheating devices to organised crime card syndicates, from Pokémon's world domination to the combative domestic bonding ritual of Monopoly, The Game Changers explains why games are more popular now than ever, and how playing them helps us learn to be better losers, make smarter decisions and become more human.
https://amzn.eu/d/0hy9O6Ni
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